|
Class Summary |
| DirectionalEquivalenceFilter |
This filter removes a vector, if it doesn't differ enough from
the previously retrieved filter. |
| Filter |
Abstract class to give a definition for a general filter. |
| HighPassFilter |
This filter removes every acceleration that happens slowly or
steadily (like e.g. gravity). |
| IdleStateFilter |
Filters if the wiimote is not moved in any way. |
| LowPassFilter |
This filter removes every acceleration that happens fast or
suddenly (like e.g. a short hit). |
| MotionDetectFilter |
This filter uses time to determine if the wiimote actually is in motion
or not. |